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As cars and their interfaces become more elegant and valuable, so may the cost of developing these interfaces. In this presentation, we will discuss automotive applications of the open-source physically based rendering Open 3D engine. We will explore how teams can use 3D experiences in the car itself as an entertainment and embedded interface. We will look at the possibilities of advancing car configurators, design and applied simulation, and media generation. We will discuss how to create a minimal configuration for various hardware environments and find the developer community support to reduce cost and increase iteration times.